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After starting the Game and comming close to Planets the CPU usage goes quickly to 100% and remains there for like 5-10 minutes until the.
Looks like I may have to rustle some ramish steeds in the near future for the medieval gameJam, very pleased to hear that our in game constructions are safeWith regards to combat & I say this as constructive because I still enjoy it as is anyways. The AI just makes a B line for the player every time. This leads to a situation where both parties fire pretty much simultaneously. It ends up like a situation where biggest shield/weapons wins.
Its also very brief. Jam I'm not sure if you know but weapons have lost their cool down timer & now rapid fire? Yardbirds having a rave up back. So when I say brief, it is! Although I never tire of seeing those explosions.I had some thoughts about Red zone. PVP can cause some pretty nasty situations between players RE: Eve. The community is tight in ascent, it's one of it's assets.
Why not change RZ to a PVE arena but along with pirates an alien race or rival human splinter group? The risk would still be there in RZ but no player rages. We could gain alien tech or new BP's from RZ battles?Not something that needs immediate attention but food for thought. Hi Jam.nice to finally hear from you.If I were to state the two items that are most irritating to me they would be that you seem to have a memory leak that causes frequent crashes and the issue of your celestial objects (particularly planets) acting like jumping beans. I'm not a coder by any stretch of the word but my guess would be that these issues have to do with optimization.As for the new player experience.
I have been here a little over 2 months and can say that my experience has been mostly positive. But then I figure I'm a bit more patient than most. My main issues in this respect would be the lack of a comprehensive galactic map that allows the player to plot a navigation route thru multiple gates.If I may, I'd recommend that you have a look at 'Shores of Hazeron'.it is another single dev indie that allows exploration and colonization of a galaxy. (very similar except that it is an empire builder).I believe that you may be able to draw some inspiration from Haxus's star map and system of navigation.Another issue would be the lack of a comprehensive UI that covers and pulls together many of the games functions like the ships computer, dome systems and/or looking at colony/OSB status without the need to visit.I can honestly say that without the 3rd party tools at ascent extras and the very helpful community you have here I may not have spent more than my original investment on your game. I probably wouldn't still be here either, excitedly hoping that something becomes of this gem in the rough.On to low hanging fruit- Combine stock markets into Galactic Markets.
It's never been clear to me why those are separate in the first place as the players are still the ones doing the trading.- Finish npc's. I personally wish I could simply give my captain an order to deliver x cargo from point a to point b, then pick up something else and bring it back.or even run a specified route.- Separate the npc pilot/captain from the ship, rather than having him/her 'become' the ship.- Lore.this game has very little. Lore is the thing that gives a game life and adds focus to new updates and expansions.
I would suggest that you open a new section here for fan fiction/art and encourage contributions.- The Play icon at the top of this page leads to something that no longer exists. I would either link it to the purchase page or get rid of it.- Make a post on steam that moves the 'Donald Trump or Leprosy' post from recent news. I imagine most visitors have no idea what it actually means and I don't know about others, but I come here go get away from politics. It also wouldn't hurt to have something newer than 6 months old there.I have many more ideas but these are some of the most obvious to me after just two months.hope it helps. I really like what Grey had to say. Not surprised by what he says. A very early supporter to later new players.The response, in general, to this thread is very encouraging.
Especially, the support for your efforts, JAM.I also appreciate your efforts to respond to the player posts in the second thread post.I think the next step is player threads explaining in greater detail the ideas about the I want this and I want that postings.I've created the User interface perspectives thread to illustrate how it could be done by other players.User interface perspectives thread link. Ok as ram stated I can have lots of ideas and over the years posted many, mostly ignored but hopefull a few that developer and players liked.Now on to LOW HANGING FRUITfirstly think Jam has capitalized on most obvious ones and may be why nothing quickly leaps to mind.I am assuming this would be large impact for max one week of work and graphics are mostly out of the question (we have see your portrait of Loui and yikes )1) think first is a clean up the dead ships in the inner nine. They are annoying, let them advertise at their osb's or pay (SC's) for a billboard. And a clean up of unused deeds, lots of misplaced abandoned locations, looks messy.2) swap out inner shipyard for the osb look?
This is for new players primary, may as well let them learn how outer osb's works. (preset them with shipyard in the right location;p) 2 options allow new and old players a full osb like the colony ones we build or a simple version for new players with 500ish slots on a preset skeleton.3) last think for newbie area, the core gates have a designator (colour?) so that new player know they are moving to core areas or to player built areas.4) not sure this is simple or not, colony deed rings. If there was a filter in the map overlays to see other players deeds, would help to locate a location. Bonus would be ability to 'place' a flag point from space where you want your deed center to be.5) bump in the core system warehouse, bigger ships bigger cargo holds, stations have to keep up. (possible one time pay SC option)6) some management stuff, list possible research items and another folder with researched (can elaborate if wanted).
Sync what you have researched and what unca is selling, really annoying to spend on unca stuff you have already researched.7) change asteroid age look, currently they look full grown at 7 days, making it a week per growth look will mean it's easer to see rock ages especially if you are mining same field over 3 days for example. Change rock aging speed- lol, just kidding, might be my pet peeve but guess it would need to go to vote, problem is players only start to realize the issue after a year of play.8) polarizing filter. Man some of those systems you just need to have shades9) incorporate some 3rd party items like the dome tools and the ejection tools.10) reuse building for other purposes, with a light coat of paint you could have hospitals, offices and residential towers also for market buildings, tourist hotels and cultural buildings.
Also can re-propose domes cut the tops off and place a opaque flat top (make them solid so to speak) and you now have planet hover craft building and with some nice paint same building doubles as a military hanger. Great spot to commission small class ships for interplanetary trade and protection (money and moral)many possibles but if kept light would not take massive time for one or two?11) quest items? Not sure if ready for this but spend SC's to buy out or perform quests for special items, like over capacity warehouses and power-plants, e-jump to Apollo or mining beam power boost (push button for 10s of high power off capacitor) for example.many more will come to mind latergood luck and hopefully some of this helps. I'm building a list of that newbie feedback you're after, and will post about that sometime soon ish.In the meantime, I got the wild idea that a Discord server might be a useful way for the community to keep in contact, while playing or otherwise. Was kicking the idea around via in game chat, and some folks seemed interested, and it was suggested that I kick it to you to see what you think.That would provide us with a readily available voice chat system, if desired, and would be useful for providing help when not in game. It could of course also be used for Q&A events or the like if that's something you'd be interested in.I'll have an abundance of other random ideas in the near future as well, but I'll have to get them all properly organized first.Thanks for your interest in our feedback!
Picture for me gentlemen (and where appropriate, ladies) a game. A video game. That takes the city management elements of Anno 1404, the exploration of a procedural galaxy generator, and the starship and race customization of Spore.Now imagine it's free, in alpha, and is running on an engine that was developed starting in 1995.Still with me? No, it's not the prettiest thing on the ground. Ground textures are rather just a thing, and nothing spectacular.
But the procedurally generated wildlife comes up with some astounding cool and sometimes frightening and weird things. You can see the entirety of your solar system from the ground of any planet in the system. At the appropriate times, mind you! If the sun is out and it's mid-day, you can't see the stars, but you might be able to pick out your neighboring gas giant. Hell, if you have a binary star system, you may never see a night!
(Godsdamn that would be so nice right now.)Starship customisation allows for pretty much anything you can come up with, though one of the developers (or at least the one doing the screenshots) seems to have a thing for Star Trek replicas. The race options are.detailed and interesting. (I could have created bi-pedal, three-armed, cyclopian birdmen, if I wanted.)The basic idea of the game is you start with your own system, in a sector, somewhere in the galaxy. (Eventually there will be multiple galaxies, I hear.) You start with nothing, just a torch and a knife the tutorial NPC gives you, provided you don't off him first.
You move from there to creating the basics of a city (housing, food) and eventually working into an entire city of manfactorum and production chains. Once you have everything set up (you're making petrochemicals to make plastic, mining crystals, mining ore to make metal and making mechanisms in order to produce an electronic component, for instance) you move out into space. You take a rocket initially, and must find the components to create grav-couplings and wormhole drives, from which you can make proper starships from.All of your civilization is run by civilians.
You attract these with sufficient food, housing and luxury needs, and in turn they run your factories, mines and what-have-you. You have to keep them happy (sufficient amounts of luxury goods, equal jobs to equal people overwork or out-of-work makes them unhappy) but other than that, once there, they run things for you.Starships (and spaceships later on) can be crewed by trained men, or by a handful of actual players. Ergo, a single starship can be crewed and ridden in by multiple players, instead of the typical one. (EVE, STO) Starships generally travel within systems.
They can move to the nearest systems, but must do under their own power. Spaceships (the reason you leave you homeworld to find two special components) are able to traverse wormholes, taking you from system to system much quicker.That's a basic run down of it, and I currently have a mostly set-up city going (I was working on getting the final power/electricity chain working when the server kicked the bucket) and should be in a rocket scouting the system by this afternoon/evening. I'll get some screenshots before I go to bed if the server isn't down for the night.(Perhaps) unfortunately, I'm a bi-pedal bird, but you can create your own race and join my empire by creating your own empire and then joining mine, which, if anyone is interested, I can go over later.The government is set to Dictatorship currently, simply because it's the only one that isn't either totally or partially broken, but we don't have any positions of authority filled other than mine, so I can give a good few people building rights. I think I can even give regular citizens build rights, I'll have to look into that.So, anyone interested? Screenshots/Miscellany post.MANUAL:A view of the upper city, from overhead mode.The lower city, also from overhead mode.The lower city from the character perspective.The local gas giant and a habitable M-class beneath it. All of the brighter stars (those not obviously the skybox texture) are in our sector of space.Current Empire Info:Name: Morphostatic Ambiguity IncPlanet(s) Controlled: Tal Verrar IIIMember(s) And Rank:Orvidos - EmperorGwardinen - Prime MinisterOpen Government Positions:Prime MinisterViceroySenatorGovernorPrefectCitizen Populations (As of last Empire cycle):Tal Verrar III - 238Tal Verrar IIIa (III's moon) - Carmorr - 24Tech Level:T1 Edited April 28, 2011 by Orvidos.
If you'll give me about fifteen minutes, I can set up and declare the capitol of Morphostatic Ambiguity Inc, so you can join it without me having to be online.Alternatively, we can just start a Thumbs race, and while it wouldn't bother me overmuch to start over, I'm quite fond of my little hellhole.Capitol will be up at about 2:10PM MDT, 8:10PM GMT.At which point you log in, create a new character (the tabs at the top of the login page), choose Join Existing Empire, search for 'Morphostatic Ambiguity Inc' and if I understand the system right, you'll pop right in. You won't have build rights right off, I'm afraid, but I'll check in every fifteen or so to grant people positions.E: Done! Fair warning, declaring a capitol shows your empire on the galaxy map, so there is a minor chance we may get lasored into oblivion. A very, very small chance, but it could happen.
Just be aware.E2: Added a night sky screenshot and a list of pertinent Empire info to the second post.E3: Added link to the manual and updated Empire info. Edited April 27, 2011 by Orvidos. Why hello there game of my dreams.Time is limited, but certainly reading up on it, sounds awesome!edit: Can we start a thumbs race and conquer your civilization? Nah I'll just join your empire, but will try one out myself for the sake of it one day.Pretty much linked this to everyone I know and its not even done downloading. Better be as fun as it sounds, hehe.I get so jazzed over this kind of thing.edit2: So far it feels like Im stuck in the ground or something.
Not too sure about this, will read more. Edited May 5, 2011 by Murdoc. As it's an alpha, there seems to be a pretty common issue of not being able to move very well. There's also the fact that there's a giant galaxy to be simulated at all times and 4 servers on which to do it.I've actually gone and founded another empire, with (delusions of grandeur) the stuff I learned from the first.It's the 'Kushan Embassy' and entering everything between those two quotes when creating a new character and selecting 'Join Empire' will find you in New Tiir, where you may contact me if I'm on (Orv), which I am most days. Also, if you find yourself wanting to learn city building, hit up the manual and let me know and I'll make you a government position and send you off somewhere.Alternatively I can give you a ride to the ringworld we're busy colonizing or teach you how to make ships of your own.Since the idea that a starship can be crewed entirely by players was what most interested me about Hazeron (though, I'm considerably more into for other reasons now) I think aTHUMBS SCOUTING EXPEDITIONwould be fantastic.
We can all take turns at various stations and captaining the tub.I mean ship. You don't have to do anything else. Just show up on the appointed night at the appointed place and hop onboard.
You do have to install the client of course, but no other effort would be required.TL;DRNew Empire - Kushan Embassy (Join as previously indicated)Thumbs Night? (We all take turns doing various tasks on the ship and as captain)Express interest! So the not being able to move thing is normal?
Because my experience in loading up your old city was to accidentally kill my obi-wan guy and then wander around at about 1fps while text popped up i couldn't read. Despite being a bird, i couldn't figure out how to fly. I think if the game animated slightly more than a Viewmaster it would be more playable.
It was seriously one of the most head-scratching 15 minutes of gaming i've done in many yearsalthough i do like the idea of flying a spaceship. Especially if i could be the resident BarclayLOHxTsL-hsc. Yeah, planets are incredibly poorly optimized right now, and certain systems/setups just seem to utterly hate you moving around in game.
This computer that I'm posting on has no issue for instance, but the one downstairs (which is actually better) has issues moving. It can build, and work and design, but if I try to move in an established city, no bueno.But yeah, I'll see about taking screenshots and annotating them, or taking some video of the various crew postions. We have no enemies currentlyandB. We're only Tech Level 2We only have 6 unique stations on a ship currently (helm, navigation, engineering, sensors, weapons, captain) so there would be a few issues with everyone getting a turn off the bat, but you can still just stand around on a spaceship if you're not technically crew.Space however, is perfectly fine for performance and looks fantastic.So, anymore people for a great STAR TREK?!Or something.I promise not to crash the ship into the sun.
After starting the Game and comming close to Planets the CPU usage goes quickly to 100% and remains there for like 5-10 minutes until the.
Looks like I may have to rustle some ramish steeds in the near future for the medieval gameJam, very pleased to hear that our in game constructions are safeWith regards to combat & I say this as constructive because I still enjoy it as is anyways. The AI just makes a B line for the player every time. This leads to a situation where both parties fire pretty much simultaneously. It ends up like a situation where biggest shield/weapons wins.
Its also very brief. Jam I\'m not sure if you know but weapons have lost their cool down timer & now rapid fire? Yardbirds having a rave up back. So when I say brief, it is! Although I never tire of seeing those explosions.I had some thoughts about Red zone. PVP can cause some pretty nasty situations between players RE: Eve. The community is tight in ascent, it\'s one of it\'s assets.
Why not change RZ to a PVE arena but along with pirates an alien race or rival human splinter group? The risk would still be there in RZ but no player rages. We could gain alien tech or new BP\'s from RZ battles?Not something that needs immediate attention but food for thought. Hi Jam.nice to finally hear from you.If I were to state the two items that are most irritating to me they would be that you seem to have a memory leak that causes frequent crashes and the issue of your celestial objects (particularly planets) acting like jumping beans. I\'m not a coder by any stretch of the word but my guess would be that these issues have to do with optimization.As for the new player experience.
I have been here a little over 2 months and can say that my experience has been mostly positive. But then I figure I\'m a bit more patient than most. My main issues in this respect would be the lack of a comprehensive galactic map that allows the player to plot a navigation route thru multiple gates.If I may, I\'d recommend that you have a look at \'Shores of Hazeron\'.it is another single dev indie that allows exploration and colonization of a galaxy. (very similar except that it is an empire builder).I believe that you may be able to draw some inspiration from Haxus\'s star map and system of navigation.Another issue would be the lack of a comprehensive UI that covers and pulls together many of the games functions like the ships computer, dome systems and/or looking at colony/OSB status without the need to visit.I can honestly say that without the 3rd party tools at ascent extras and the very helpful community you have here I may not have spent more than my original investment on your game. I probably wouldn\'t still be here either, excitedly hoping that something becomes of this gem in the rough.On to low hanging fruit- Combine stock markets into Galactic Markets.
It\'s never been clear to me why those are separate in the first place as the players are still the ones doing the trading.- Finish npc\'s. I personally wish I could simply give my captain an order to deliver x cargo from point a to point b, then pick up something else and bring it back.or even run a specified route.- Separate the npc pilot/captain from the ship, rather than having him/her \'become\' the ship.- Lore.this game has very little. Lore is the thing that gives a game life and adds focus to new updates and expansions.
I would suggest that you open a new section here for fan fiction/art and encourage contributions.- The Play icon at the top of this page leads to something that no longer exists. I would either link it to the purchase page or get rid of it.- Make a post on steam that moves the \'Donald Trump or Leprosy\' post from recent news. I imagine most visitors have no idea what it actually means and I don\'t know about others, but I come here go get away from politics. It also wouldn\'t hurt to have something newer than 6 months old there.I have many more ideas but these are some of the most obvious to me after just two months.hope it helps. I really like what Grey had to say. Not surprised by what he says. A very early supporter to later new players.The response, in general, to this thread is very encouraging.
Especially, the support for your efforts, JAM.I also appreciate your efforts to respond to the player posts in the second thread post.I think the next step is player threads explaining in greater detail the ideas about the I want this and I want that postings.I\'ve created the User interface perspectives thread to illustrate how it could be done by other players.User interface perspectives thread link. Ok as ram stated I can have lots of ideas and over the years posted many, mostly ignored but hopefull a few that developer and players liked.Now on to LOW HANGING FRUITfirstly think Jam has capitalized on most obvious ones and may be why nothing quickly leaps to mind.I am assuming this would be large impact for max one week of work and graphics are mostly out of the question (we have see your portrait of Loui and yikes )1) think first is a clean up the dead ships in the inner nine. They are annoying, let them advertise at their osb\'s or pay (SC\'s) for a billboard. And a clean up of unused deeds, lots of misplaced abandoned locations, looks messy.2) swap out inner shipyard for the osb look?
This is for new players primary, may as well let them learn how outer osb\'s works. (preset them with shipyard in the right location;p) 2 options allow new and old players a full osb like the colony ones we build or a simple version for new players with 500ish slots on a preset skeleton.3) last think for newbie area, the core gates have a designator (colour?) so that new player know they are moving to core areas or to player built areas.4) not sure this is simple or not, colony deed rings. If there was a filter in the map overlays to see other players deeds, would help to locate a location. Bonus would be ability to \'place\' a flag point from space where you want your deed center to be.5) bump in the core system warehouse, bigger ships bigger cargo holds, stations have to keep up. (possible one time pay SC option)6) some management stuff, list possible research items and another folder with researched (can elaborate if wanted).
Sync what you have researched and what unca is selling, really annoying to spend on unca stuff you have already researched.7) change asteroid age look, currently they look full grown at 7 days, making it a week per growth look will mean it\'s easer to see rock ages especially if you are mining same field over 3 days for example. Change rock aging speed- lol, just kidding, might be my pet peeve but guess it would need to go to vote, problem is players only start to realize the issue after a year of play.8) polarizing filter. Man some of those systems you just need to have shades9) incorporate some 3rd party items like the dome tools and the ejection tools.10) reuse building for other purposes, with a light coat of paint you could have hospitals, offices and residential towers also for market buildings, tourist hotels and cultural buildings.
Also can re-propose domes cut the tops off and place a opaque flat top (make them solid so to speak) and you now have planet hover craft building and with some nice paint same building doubles as a military hanger. Great spot to commission small class ships for interplanetary trade and protection (money and moral)many possibles but if kept light would not take massive time for one or two?11) quest items? Not sure if ready for this but spend SC\'s to buy out or perform quests for special items, like over capacity warehouses and power-plants, e-jump to Apollo or mining beam power boost (push button for 10s of high power off capacitor) for example.many more will come to mind latergood luck and hopefully some of this helps. I\'m building a list of that newbie feedback you\'re after, and will post about that sometime soon ish.In the meantime, I got the wild idea that a Discord server might be a useful way for the community to keep in contact, while playing or otherwise. Was kicking the idea around via in game chat, and some folks seemed interested, and it was suggested that I kick it to you to see what you think.That would provide us with a readily available voice chat system, if desired, and would be useful for providing help when not in game. It could of course also be used for Q&A events or the like if that\'s something you\'d be interested in.I\'ll have an abundance of other random ideas in the near future as well, but I\'ll have to get them all properly organized first.Thanks for your interest in our feedback!
Picture for me gentlemen (and where appropriate, ladies) a game. A video game. That takes the city management elements of Anno 1404, the exploration of a procedural galaxy generator, and the starship and race customization of Spore.Now imagine it\'s free, in alpha, and is running on an engine that was developed starting in 1995.Still with me? No, it\'s not the prettiest thing on the ground. Ground textures are rather just a thing, and nothing spectacular.
But the procedurally generated wildlife comes up with some astounding cool and sometimes frightening and weird things. You can see the entirety of your solar system from the ground of any planet in the system. At the appropriate times, mind you! If the sun is out and it\'s mid-day, you can\'t see the stars, but you might be able to pick out your neighboring gas giant. Hell, if you have a binary star system, you may never see a night!
(Godsdamn that would be so nice right now.)Starship customisation allows for pretty much anything you can come up with, though one of the developers (or at least the one doing the screenshots) seems to have a thing for Star Trek replicas. The race options are.detailed and interesting. (I could have created bi-pedal, three-armed, cyclopian birdmen, if I wanted.)The basic idea of the game is you start with your own system, in a sector, somewhere in the galaxy. (Eventually there will be multiple galaxies, I hear.) You start with nothing, just a torch and a knife the tutorial NPC gives you, provided you don\'t off him first.
You move from there to creating the basics of a city (housing, food) and eventually working into an entire city of manfactorum and production chains. Once you have everything set up (you\'re making petrochemicals to make plastic, mining crystals, mining ore to make metal and making mechanisms in order to produce an electronic component, for instance) you move out into space. You take a rocket initially, and must find the components to create grav-couplings and wormhole drives, from which you can make proper starships from.All of your civilization is run by civilians.
You attract these with sufficient food, housing and luxury needs, and in turn they run your factories, mines and what-have-you. You have to keep them happy (sufficient amounts of luxury goods, equal jobs to equal people overwork or out-of-work makes them unhappy) but other than that, once there, they run things for you.Starships (and spaceships later on) can be crewed by trained men, or by a handful of actual players. Ergo, a single starship can be crewed and ridden in by multiple players, instead of the typical one. (EVE, STO) Starships generally travel within systems.
They can move to the nearest systems, but must do under their own power. Spaceships (the reason you leave you homeworld to find two special components) are able to traverse wormholes, taking you from system to system much quicker.That\'s a basic run down of it, and I currently have a mostly set-up city going (I was working on getting the final power/electricity chain working when the server kicked the bucket) and should be in a rocket scouting the system by this afternoon/evening. I\'ll get some screenshots before I go to bed if the server isn\'t down for the night.(Perhaps) unfortunately, I\'m a bi-pedal bird, but you can create your own race and join my empire by creating your own empire and then joining mine, which, if anyone is interested, I can go over later.The government is set to Dictatorship currently, simply because it\'s the only one that isn\'t either totally or partially broken, but we don\'t have any positions of authority filled other than mine, so I can give a good few people building rights. I think I can even give regular citizens build rights, I\'ll have to look into that.So, anyone interested? Screenshots/Miscellany post.MANUAL:A view of the upper city, from overhead mode.The lower city, also from overhead mode.The lower city from the character perspective.The local gas giant and a habitable M-class beneath it. All of the brighter stars (those not obviously the skybox texture) are in our sector of space.Current Empire Info:Name: Morphostatic Ambiguity IncPlanet(s) Controlled: Tal Verrar IIIMember(s) And Rank:Orvidos - EmperorGwardinen - Prime MinisterOpen Government Positions:Prime MinisterViceroySenatorGovernorPrefectCitizen Populations (As of last Empire cycle):Tal Verrar III - 238Tal Verrar IIIa (III\'s moon) - Carmorr - 24Tech Level:T1 Edited April 28, 2011 by Orvidos.
If you\'ll give me about fifteen minutes, I can set up and declare the capitol of Morphostatic Ambiguity Inc, so you can join it without me having to be online.Alternatively, we can just start a Thumbs race, and while it wouldn\'t bother me overmuch to start over, I\'m quite fond of my little hellhole.Capitol will be up at about 2:10PM MDT, 8:10PM GMT.At which point you log in, create a new character (the tabs at the top of the login page), choose Join Existing Empire, search for \'Morphostatic Ambiguity Inc\' and if I understand the system right, you\'ll pop right in. You won\'t have build rights right off, I\'m afraid, but I\'ll check in every fifteen or so to grant people positions.E: Done! Fair warning, declaring a capitol shows your empire on the galaxy map, so there is a minor chance we may get lasored into oblivion. A very, very small chance, but it could happen.
Just be aware.E2: Added a night sky screenshot and a list of pertinent Empire info to the second post.E3: Added link to the manual and updated Empire info. Edited April 27, 2011 by Orvidos. Why hello there game of my dreams.Time is limited, but certainly reading up on it, sounds awesome!edit: Can we start a thumbs race and conquer your civilization? Nah I\'ll just join your empire, but will try one out myself for the sake of it one day.Pretty much linked this to everyone I know and its not even done downloading. Better be as fun as it sounds, hehe.I get so jazzed over this kind of thing.edit2: So far it feels like Im stuck in the ground or something.
Not too sure about this, will read more. Edited May 5, 2011 by Murdoc. As it\'s an alpha, there seems to be a pretty common issue of not being able to move very well. There\'s also the fact that there\'s a giant galaxy to be simulated at all times and 4 servers on which to do it.I\'ve actually gone and founded another empire, with (delusions of grandeur) the stuff I learned from the first.It\'s the \'Kushan Embassy\' and entering everything between those two quotes when creating a new character and selecting \'Join Empire\' will find you in New Tiir, where you may contact me if I\'m on (Orv), which I am most days. Also, if you find yourself wanting to learn city building, hit up the manual and let me know and I\'ll make you a government position and send you off somewhere.Alternatively I can give you a ride to the ringworld we\'re busy colonizing or teach you how to make ships of your own.Since the idea that a starship can be crewed entirely by players was what most interested me about Hazeron (though, I\'m considerably more into for other reasons now) I think aTHUMBS SCOUTING EXPEDITIONwould be fantastic.
We can all take turns at various stations and captaining the tub.I mean ship. You don\'t have to do anything else. Just show up on the appointed night at the appointed place and hop onboard.
You do have to install the client of course, but no other effort would be required.TL;DRNew Empire - Kushan Embassy (Join as previously indicated)Thumbs Night? (We all take turns doing various tasks on the ship and as captain)Express interest! So the not being able to move thing is normal?
Because my experience in loading up your old city was to accidentally kill my obi-wan guy and then wander around at about 1fps while text popped up i couldn\'t read. Despite being a bird, i couldn\'t figure out how to fly. I think if the game animated slightly more than a Viewmaster it would be more playable.
It was seriously one of the most head-scratching 15 minutes of gaming i\'ve done in many yearsalthough i do like the idea of flying a spaceship. Especially if i could be the resident BarclayLOHxTsL-hsc. Yeah, planets are incredibly poorly optimized right now, and certain systems/setups just seem to utterly hate you moving around in game.
This computer that I\'m posting on has no issue for instance, but the one downstairs (which is actually better) has issues moving. It can build, and work and design, but if I try to move in an established city, no bueno.But yeah, I\'ll see about taking screenshots and annotating them, or taking some video of the various crew postions. We have no enemies currentlyandB. We\'re only Tech Level 2We only have 6 unique stations on a ship currently (helm, navigation, engineering, sensors, weapons, captain) so there would be a few issues with everyone getting a turn off the bat, but you can still just stand around on a spaceship if you\'re not technically crew.Space however, is perfectly fine for performance and looks fantastic.So, anymore people for a great STAR TREK?!Or something.I promise not to crash the ship into the sun.
...'>Shores Of Hazeron View Topic(22.04.2020)After starting the Game and comming close to Planets the CPU usage goes quickly to 100% and remains there for like 5-10 minutes until the.
Looks like I may have to rustle some ramish steeds in the near future for the medieval gameJam, very pleased to hear that our in game constructions are safeWith regards to combat & I say this as constructive because I still enjoy it as is anyways. The AI just makes a B line for the player every time. This leads to a situation where both parties fire pretty much simultaneously. It ends up like a situation where biggest shield/weapons wins.
Its also very brief. Jam I\'m not sure if you know but weapons have lost their cool down timer & now rapid fire? Yardbirds having a rave up back. So when I say brief, it is! Although I never tire of seeing those explosions.I had some thoughts about Red zone. PVP can cause some pretty nasty situations between players RE: Eve. The community is tight in ascent, it\'s one of it\'s assets.
Why not change RZ to a PVE arena but along with pirates an alien race or rival human splinter group? The risk would still be there in RZ but no player rages. We could gain alien tech or new BP\'s from RZ battles?Not something that needs immediate attention but food for thought. Hi Jam.nice to finally hear from you.If I were to state the two items that are most irritating to me they would be that you seem to have a memory leak that causes frequent crashes and the issue of your celestial objects (particularly planets) acting like jumping beans. I\'m not a coder by any stretch of the word but my guess would be that these issues have to do with optimization.As for the new player experience.
I have been here a little over 2 months and can say that my experience has been mostly positive. But then I figure I\'m a bit more patient than most. My main issues in this respect would be the lack of a comprehensive galactic map that allows the player to plot a navigation route thru multiple gates.If I may, I\'d recommend that you have a look at \'Shores of Hazeron\'.it is another single dev indie that allows exploration and colonization of a galaxy. (very similar except that it is an empire builder).I believe that you may be able to draw some inspiration from Haxus\'s star map and system of navigation.Another issue would be the lack of a comprehensive UI that covers and pulls together many of the games functions like the ships computer, dome systems and/or looking at colony/OSB status without the need to visit.I can honestly say that without the 3rd party tools at ascent extras and the very helpful community you have here I may not have spent more than my original investment on your game. I probably wouldn\'t still be here either, excitedly hoping that something becomes of this gem in the rough.On to low hanging fruit- Combine stock markets into Galactic Markets.
It\'s never been clear to me why those are separate in the first place as the players are still the ones doing the trading.- Finish npc\'s. I personally wish I could simply give my captain an order to deliver x cargo from point a to point b, then pick up something else and bring it back.or even run a specified route.- Separate the npc pilot/captain from the ship, rather than having him/her \'become\' the ship.- Lore.this game has very little. Lore is the thing that gives a game life and adds focus to new updates and expansions.
I would suggest that you open a new section here for fan fiction/art and encourage contributions.- The Play icon at the top of this page leads to something that no longer exists. I would either link it to the purchase page or get rid of it.- Make a post on steam that moves the \'Donald Trump or Leprosy\' post from recent news. I imagine most visitors have no idea what it actually means and I don\'t know about others, but I come here go get away from politics. It also wouldn\'t hurt to have something newer than 6 months old there.I have many more ideas but these are some of the most obvious to me after just two months.hope it helps. I really like what Grey had to say. Not surprised by what he says. A very early supporter to later new players.The response, in general, to this thread is very encouraging.
Especially, the support for your efforts, JAM.I also appreciate your efforts to respond to the player posts in the second thread post.I think the next step is player threads explaining in greater detail the ideas about the I want this and I want that postings.I\'ve created the User interface perspectives thread to illustrate how it could be done by other players.User interface perspectives thread link. Ok as ram stated I can have lots of ideas and over the years posted many, mostly ignored but hopefull a few that developer and players liked.Now on to LOW HANGING FRUITfirstly think Jam has capitalized on most obvious ones and may be why nothing quickly leaps to mind.I am assuming this would be large impact for max one week of work and graphics are mostly out of the question (we have see your portrait of Loui and yikes )1) think first is a clean up the dead ships in the inner nine. They are annoying, let them advertise at their osb\'s or pay (SC\'s) for a billboard. And a clean up of unused deeds, lots of misplaced abandoned locations, looks messy.2) swap out inner shipyard for the osb look?
This is for new players primary, may as well let them learn how outer osb\'s works. (preset them with shipyard in the right location;p) 2 options allow new and old players a full osb like the colony ones we build or a simple version for new players with 500ish slots on a preset skeleton.3) last think for newbie area, the core gates have a designator (colour?) so that new player know they are moving to core areas or to player built areas.4) not sure this is simple or not, colony deed rings. If there was a filter in the map overlays to see other players deeds, would help to locate a location. Bonus would be ability to \'place\' a flag point from space where you want your deed center to be.5) bump in the core system warehouse, bigger ships bigger cargo holds, stations have to keep up. (possible one time pay SC option)6) some management stuff, list possible research items and another folder with researched (can elaborate if wanted).
Sync what you have researched and what unca is selling, really annoying to spend on unca stuff you have already researched.7) change asteroid age look, currently they look full grown at 7 days, making it a week per growth look will mean it\'s easer to see rock ages especially if you are mining same field over 3 days for example. Change rock aging speed- lol, just kidding, might be my pet peeve but guess it would need to go to vote, problem is players only start to realize the issue after a year of play.8) polarizing filter. Man some of those systems you just need to have shades9) incorporate some 3rd party items like the dome tools and the ejection tools.10) reuse building for other purposes, with a light coat of paint you could have hospitals, offices and residential towers also for market buildings, tourist hotels and cultural buildings.
Also can re-propose domes cut the tops off and place a opaque flat top (make them solid so to speak) and you now have planet hover craft building and with some nice paint same building doubles as a military hanger. Great spot to commission small class ships for interplanetary trade and protection (money and moral)many possibles but if kept light would not take massive time for one or two?11) quest items? Not sure if ready for this but spend SC\'s to buy out or perform quests for special items, like over capacity warehouses and power-plants, e-jump to Apollo or mining beam power boost (push button for 10s of high power off capacitor) for example.many more will come to mind latergood luck and hopefully some of this helps. I\'m building a list of that newbie feedback you\'re after, and will post about that sometime soon ish.In the meantime, I got the wild idea that a Discord server might be a useful way for the community to keep in contact, while playing or otherwise. Was kicking the idea around via in game chat, and some folks seemed interested, and it was suggested that I kick it to you to see what you think.That would provide us with a readily available voice chat system, if desired, and would be useful for providing help when not in game. It could of course also be used for Q&A events or the like if that\'s something you\'d be interested in.I\'ll have an abundance of other random ideas in the near future as well, but I\'ll have to get them all properly organized first.Thanks for your interest in our feedback!
Picture for me gentlemen (and where appropriate, ladies) a game. A video game. That takes the city management elements of Anno 1404, the exploration of a procedural galaxy generator, and the starship and race customization of Spore.Now imagine it\'s free, in alpha, and is running on an engine that was developed starting in 1995.Still with me? No, it\'s not the prettiest thing on the ground. Ground textures are rather just a thing, and nothing spectacular.
But the procedurally generated wildlife comes up with some astounding cool and sometimes frightening and weird things. You can see the entirety of your solar system from the ground of any planet in the system. At the appropriate times, mind you! If the sun is out and it\'s mid-day, you can\'t see the stars, but you might be able to pick out your neighboring gas giant. Hell, if you have a binary star system, you may never see a night!
(Godsdamn that would be so nice right now.)Starship customisation allows for pretty much anything you can come up with, though one of the developers (or at least the one doing the screenshots) seems to have a thing for Star Trek replicas. The race options are.detailed and interesting. (I could have created bi-pedal, three-armed, cyclopian birdmen, if I wanted.)The basic idea of the game is you start with your own system, in a sector, somewhere in the galaxy. (Eventually there will be multiple galaxies, I hear.) You start with nothing, just a torch and a knife the tutorial NPC gives you, provided you don\'t off him first.
You move from there to creating the basics of a city (housing, food) and eventually working into an entire city of manfactorum and production chains. Once you have everything set up (you\'re making petrochemicals to make plastic, mining crystals, mining ore to make metal and making mechanisms in order to produce an electronic component, for instance) you move out into space. You take a rocket initially, and must find the components to create grav-couplings and wormhole drives, from which you can make proper starships from.All of your civilization is run by civilians.
You attract these with sufficient food, housing and luxury needs, and in turn they run your factories, mines and what-have-you. You have to keep them happy (sufficient amounts of luxury goods, equal jobs to equal people overwork or out-of-work makes them unhappy) but other than that, once there, they run things for you.Starships (and spaceships later on) can be crewed by trained men, or by a handful of actual players. Ergo, a single starship can be crewed and ridden in by multiple players, instead of the typical one. (EVE, STO) Starships generally travel within systems.
They can move to the nearest systems, but must do under their own power. Spaceships (the reason you leave you homeworld to find two special components) are able to traverse wormholes, taking you from system to system much quicker.That\'s a basic run down of it, and I currently have a mostly set-up city going (I was working on getting the final power/electricity chain working when the server kicked the bucket) and should be in a rocket scouting the system by this afternoon/evening. I\'ll get some screenshots before I go to bed if the server isn\'t down for the night.(Perhaps) unfortunately, I\'m a bi-pedal bird, but you can create your own race and join my empire by creating your own empire and then joining mine, which, if anyone is interested, I can go over later.The government is set to Dictatorship currently, simply because it\'s the only one that isn\'t either totally or partially broken, but we don\'t have any positions of authority filled other than mine, so I can give a good few people building rights. I think I can even give regular citizens build rights, I\'ll have to look into that.So, anyone interested? Screenshots/Miscellany post.MANUAL:A view of the upper city, from overhead mode.The lower city, also from overhead mode.The lower city from the character perspective.The local gas giant and a habitable M-class beneath it. All of the brighter stars (those not obviously the skybox texture) are in our sector of space.Current Empire Info:Name: Morphostatic Ambiguity IncPlanet(s) Controlled: Tal Verrar IIIMember(s) And Rank:Orvidos - EmperorGwardinen - Prime MinisterOpen Government Positions:Prime MinisterViceroySenatorGovernorPrefectCitizen Populations (As of last Empire cycle):Tal Verrar III - 238Tal Verrar IIIa (III\'s moon) - Carmorr - 24Tech Level:T1 Edited April 28, 2011 by Orvidos.
If you\'ll give me about fifteen minutes, I can set up and declare the capitol of Morphostatic Ambiguity Inc, so you can join it without me having to be online.Alternatively, we can just start a Thumbs race, and while it wouldn\'t bother me overmuch to start over, I\'m quite fond of my little hellhole.Capitol will be up at about 2:10PM MDT, 8:10PM GMT.At which point you log in, create a new character (the tabs at the top of the login page), choose Join Existing Empire, search for \'Morphostatic Ambiguity Inc\' and if I understand the system right, you\'ll pop right in. You won\'t have build rights right off, I\'m afraid, but I\'ll check in every fifteen or so to grant people positions.E: Done! Fair warning, declaring a capitol shows your empire on the galaxy map, so there is a minor chance we may get lasored into oblivion. A very, very small chance, but it could happen.
Just be aware.E2: Added a night sky screenshot and a list of pertinent Empire info to the second post.E3: Added link to the manual and updated Empire info. Edited April 27, 2011 by Orvidos. Why hello there game of my dreams.Time is limited, but certainly reading up on it, sounds awesome!edit: Can we start a thumbs race and conquer your civilization? Nah I\'ll just join your empire, but will try one out myself for the sake of it one day.Pretty much linked this to everyone I know and its not even done downloading. Better be as fun as it sounds, hehe.I get so jazzed over this kind of thing.edit2: So far it feels like Im stuck in the ground or something.
Not too sure about this, will read more. Edited May 5, 2011 by Murdoc. As it\'s an alpha, there seems to be a pretty common issue of not being able to move very well. There\'s also the fact that there\'s a giant galaxy to be simulated at all times and 4 servers on which to do it.I\'ve actually gone and founded another empire, with (delusions of grandeur) the stuff I learned from the first.It\'s the \'Kushan Embassy\' and entering everything between those two quotes when creating a new character and selecting \'Join Empire\' will find you in New Tiir, where you may contact me if I\'m on (Orv), which I am most days. Also, if you find yourself wanting to learn city building, hit up the manual and let me know and I\'ll make you a government position and send you off somewhere.Alternatively I can give you a ride to the ringworld we\'re busy colonizing or teach you how to make ships of your own.Since the idea that a starship can be crewed entirely by players was what most interested me about Hazeron (though, I\'m considerably more into for other reasons now) I think aTHUMBS SCOUTING EXPEDITIONwould be fantastic.
We can all take turns at various stations and captaining the tub.I mean ship. You don\'t have to do anything else. Just show up on the appointed night at the appointed place and hop onboard.
You do have to install the client of course, but no other effort would be required.TL;DRNew Empire - Kushan Embassy (Join as previously indicated)Thumbs Night? (We all take turns doing various tasks on the ship and as captain)Express interest! So the not being able to move thing is normal?
Because my experience in loading up your old city was to accidentally kill my obi-wan guy and then wander around at about 1fps while text popped up i couldn\'t read. Despite being a bird, i couldn\'t figure out how to fly. I think if the game animated slightly more than a Viewmaster it would be more playable.
It was seriously one of the most head-scratching 15 minutes of gaming i\'ve done in many yearsalthough i do like the idea of flying a spaceship. Especially if i could be the resident BarclayLOHxTsL-hsc. Yeah, planets are incredibly poorly optimized right now, and certain systems/setups just seem to utterly hate you moving around in game.
This computer that I\'m posting on has no issue for instance, but the one downstairs (which is actually better) has issues moving. It can build, and work and design, but if I try to move in an established city, no bueno.But yeah, I\'ll see about taking screenshots and annotating them, or taking some video of the various crew postions. We have no enemies currentlyandB. We\'re only Tech Level 2We only have 6 unique stations on a ship currently (helm, navigation, engineering, sensors, weapons, captain) so there would be a few issues with everyone getting a turn off the bat, but you can still just stand around on a spaceship if you\'re not technically crew.Space however, is perfectly fine for performance and looks fantastic.So, anymore people for a great STAR TREK?!Or something.I promise not to crash the ship into the sun.
...'>Shores Of Hazeron View Topic(22.04.2020)